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Ertha Whitepaper
  • Ertha
  • Backstory
  • Storyline
    • Roles
  • Game Mechanics
    • Energy Mechanics
    • Production Mechanics
    • Companies
    • Job Mechanics
    • Industry Mechanics
    • Market Mechanics
    • International Trade mechanics
    • Transportation Mechanics
    • Fight Mechanics
    • Training Mechanics
    • Hacking Mechanics
    • Study Mechanics
    • Missions Mechanics
    • Fiscal Policy / Budget Mechanics
    • Development Roadmap
  • Tokenomics
  • Token Utility
  • Smart Contract Audit
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  1. Game Mechanics

Training Mechanics

Training is a virtual experience mimicking a real fight scenario, where a real player fights against AI. This is used to increase fighting skills, which are used to determine the winner in the battle.

Training uses player energy, however, it does not use the players hitpoints. Players have to choose the equipment that is going to be used during training, this makes this type of player progression meaningful.

Training takes time and uses energy. The time of a training session is defined by a player's training skills.

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Last updated 2 years ago

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