> For the complete documentation index, see [llms.txt](https://whitepaper.ertha.io/ertha-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.ertha.io/ertha-whitepaper/game-mechanics/international-trade-mechanics.md).

# International Trade mechanics

When there is a case where a player wants to buy or sell something in a foreign country, first he has to buy Trade Visa of a country he wants these operations to happen in.&#x20;

Other countries\` markets are not visible until a player travels to the country of interest and for that he will also need a Travel Visa.&#x20;

Taxes from players buying and selling transactions are paid to the country budget and HEX owner depending on where they are made. Items bought by a player can be delivered via automated delivery system.&#x20;

Transportation tax has to be paid too. Transportation tax is paid to all the countries\` budgets in which the delivery is happening, and HEX owners of the starting point and ending point of delivery.
