🌍
Ertha Whitepaper
  • Ertha
  • Backstory
  • Storyline
    • Roles
  • Game Mechanics
    • Energy Mechanics
    • Production Mechanics
    • Companies
    • Job Mechanics
    • Industry Mechanics
    • Market Mechanics
    • International Trade mechanics
    • Transportation Mechanics
    • Fight Mechanics
    • Training Mechanics
    • Hacking Mechanics
    • Study Mechanics
    • Missions Mechanics
    • Fiscal Policy / Budget Mechanics
    • Development Roadmap
  • Tokenomics
  • Token Utility
  • Smart Contract Audit
Powered by GitBook
On this page

Was this helpful?

  1. Game Mechanics

International Trade mechanics

When there is a case where a player wants to buy or sell something in a foreign country, first he has to buy Trade Visa of a country he wants these operations to happen in.

Other countries` markets are not visible until a player travels to the country of interest and for that he will also need a Travel Visa.

Taxes from players buying and selling transactions are paid to the country budget and HEX owner depending on where they are made. Items bought by a player can be delivered via automated delivery system.

Transportation tax has to be paid too. Transportation tax is paid to all the countries` budgets in which the delivery is happening, and HEX owners of the starting point and ending point of delivery.

PreviousMarket MechanicsNextTransportation Mechanics

Last updated 2 years ago

Was this helpful?