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Ertha Whitepaper
  • Ertha
  • Backstory
  • Storyline
    • Roles
  • Game Mechanics
    • Energy Mechanics
    • Production Mechanics
    • Companies
    • Job Mechanics
    • Industry Mechanics
    • Market Mechanics
    • International Trade mechanics
    • Transportation Mechanics
    • Fight Mechanics
    • Training Mechanics
    • Hacking Mechanics
    • Study Mechanics
    • Missions Mechanics
    • Fiscal Policy / Budget Mechanics
    • Development Roadmap
  • Tokenomics
  • Token Utility
  • Smart Contract Audit
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  • Resource Group Company:
  • Product Group Company:

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  1. Game Mechanics

Companies

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Last updated 2 years ago

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Companies are the main instruments for materializing any resource or product in the game. Generally speaking, there are two groups of companies: resource group and products group. All companies have 5 levels for upgrading. Every company level adds an additional work slot for a new employee and their security status is increased.

Resource Group Company:

Certain resources need certain factories, placed at certain locations where that resource is present. Example: If a player wants to produce Wood, they need a Wood factory, which must be built in a hexagon which has the Wood resource in it.

Product Group Company:

The main difference between what resource and product companies produce, is that instead of using natural resources as inputs, a product company uses already harvested or extracted raw materials, that must be present in a company warehouse for the production to happen.

Resources group company scheme
Products group company scheme